Terrible Lizards New Game Plus: All 4 Modifiers

How New Game Plus works in Terrible Lizards: the four amber-locked modifiers, what each one changes and the best order to try them.

Last Updated: 2026-11-01

Terrible Lizards New Game Plus

Terrible Lizards unlocks New Game Plus after the credits. It is not a harder difficulty setting and it does not add story content. It is a set of four modifiers that change how Jordan moves, tied to the amber samples you collected during the main game.

The developers have described New Game Plus as a playground: a way to replay the park with the movement rules bent. This page explains how to unlock it, what each modifier does and which combinations are worth trying.

Official source: Terrible Lizards developer Q&A — the team discusses creatures, movement and post-game content.

How to unlock it

Finish the main story. The final chapter ends with the Crew Lift ascent and the surface scene; after the credits, the main menu adds a New Game Plus option. You do not need to collect anything to unlock the mode itself.

The modifiers are separate. Each one is tied to amber collection progress: every fourth amber sample unlocks one modifier, up to four at 16 samples. If you finished the story with fewer than four ambers, you will have fewer modifiers available.

The amber counter is per save. The collectibles page explains where the samples are and why the Chapter 2 ones are easy to miss.

The four modifiers

The four modifiers are:

  1. Body-cam visual mode. A different camera treatment, with a tighter frame and a more recorded-video look.
  2. Slippery surfaces. Reduced friction on floors, which changes how you approach corners, stops and wall runs.
  3. Die if you stop moving. A timer that kills Jordan if he stands still for a couple of seconds.
  4. Low gravity. Higher jumps and longer airtime, which changes the platforming routes.

The modifiers can be combined. The game does not force a preset; you choose which ones are active before a run.

They are modifiers, not difficulty

None of them changes enemy damage, checkpoints or the story. They change movement and presentation. A low-gravity run is not "easy mode"; some jumps become longer and some routes become harder to control.

What each modifier changes

Body-cam is the cosmetic one. It changes the frame and the colour treatment, and it makes the park look like found footage. It is the safest modifier to try first, because it does not affect the route.

Slippery surfaces is the most disruptive. The game's platforming relies on stopping precisely at ledges and starting wall runs at the right angle. Reduced friction makes both harder. It is a good second run if you already know the routes and want them to feel new.

Die if you stop moving is the pressure modifier. It turns every pause into a risk: reading a note, lining up a jump or waiting for a boulder cycle all count as standing still. It is the closest the game gets to a survival timer, and it is not recommended for a first New Game Plus run.

Low gravity is the most fun. Longer jumps and slower falls make the big caverns feel different, and some collectible routes become reachable without the intended climb. It also makes the chase sequences less predictable, because Jordan overshoots ledges more easily.

Try low gravity plus body-cam first

That combination changes how the game looks and moves without adding a timer or removing friction. It is the best way to see the park again without turning the run into a challenge.

What carries over

New Game Plus keeps your save's collectible tracking. The story resets, the chapters replay and the achievements remain attached to the same profile. You do not need to re-collect the amber you already found to keep the modifiers unlocked.

The mode does not add new achievements. The 15 Steam achievements are all available in the main game, and New Game Plus is a sandbox rather than a completion requirement.

Is it worth replaying?

Yes, if you liked the movement. The park is designed around traversal, and the modifiers change traversal more than they change the story. A low-gravity run makes the museum and the caverns feel like different levels. A slippery run makes the Bronto pursuits and the Allo arenas feel like new encounters.

It is not worth replaying for story content. There is no new ending, no new cutscene and no Dennis explanation. The ending explained page covers what the main game leaves open.

A backstage catwalk with mascot suits in storage
A backstage catwalk with mascot suits in storage

New Game Plus and collectibles

The most practical use of New Game Plus is cleanup. If you missed notes or amber behind one-way drops, a second run lets you reach them without starting a fresh save. The story is shorter when you know the routes, and the modifiers can make some jumps easier.

The achievements page lists the collection achievements and their current completion rates. The walkthrough hub links the chapter routes if you need a refresher.

Sources

FAQ

When does New Game Plus unlock? After the credits.

Do I need all 16 amber samples? To unlock all four modifiers, yes. The mode itself unlocks without them.

Can I combine modifiers? Yes. The game lets you choose which ones are active.

Does New Game Plus change the ending? No.

Are there new achievements? No. The 15 achievements are all in the main game.

Is there a harder difficulty? No. The game has one difficulty; the modifiers are the post-game variation.

Does it carry over collectibles? The save tracks them, so cleanup runs do not reset your counters.

New Game Plus is a small, honest bonus: four ways to replay a game that is already about movement. If you want more Terrible Lizards after the credits, low gravity is the place to start. If you want the full completion, the collectibles page is the more useful next read.

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